Network effects; youth vs adults; reshaping publics
Social media is not new. Media has been leveraged for sociable purposes since the caveman's walls. Even in the realm of the Internet, some of the first applications were framed around communication and sharing. For decades, we've watched the development of new genres of social media - MUDs/MOOs, instant messaging, chatrooms, bulletin boards, etc. Social media is the latest buzzword in a long line of buzzwords. It is often used to describe the collection of software that enables individuals and communities to gather, communicate, share, and in some cases collaborate or play. In tech circles, social media has replaced the earlier fave "social software." Academics still tend to prefer terms like "computer-mediated communication" or "computer-supported cooperative work" to describe the practices that emerge from these tools and the old school academics might even categorize these tools as "group-work" tools. Social media is driven by another buzzword: "user-generated content" or content that is contributed by participants rather than editors. But for the last few years, everyone's been abuzz with the idea of "social media." Right now, those who want VC backing need to bake the "social" into any Web 2.0 app they create. There are many new genres of social media that have gained traction here: blogs, wikis, media-sharing sites, social network sites, social bookmarking, virtual worlds, microblogging sites, etc. These tools are part of a broader notion of "Web2.0." Yet-another-buzzword, Web 2.0 means different things to different people.